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The Admins
 Posted: Jan 26 2018, 02:08 PM
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Items
Many items work on this site as they do in the games - super potions heal a pokemon by 60HP, an awakening wakes up a pokemon, etc. However, some held items work differently on AU. Here we detail these special items and their effects as you go on your adventures.

http://www.serebii.net/itemdex/sprites/soothebell.png
The soothebell is a special bell that gives off a lovely chime, making pokemon more friendly. When a pokemon holds this item over the course of a thread, it will gain an extra 2% affection. This bonus will only affect one pokemon, so trading the item around during a thread won't spread the love.

https://github.com/msikma/pokesprite/raw/master/icons/evo-item/prism-scale.png
The prism scale is a coodinator's dream. A pokemon holding this item over the course of a thread will gain 2% beauty. This bonus will only affect one pokemon, so trading the item around during a thread won't spread the beauty.

http://www.serebii.net/itemdex/sprites/pinkscarf.png http://www.serebii.net/itemdex/sprites/redscarf.png http://www.serebii.net/itemdex/sprites/yellowscarf.png http://www.serebii.net/itemdex/sprites/greenscarf.png http://www.serebii.net/itemdex/sprites/bluescarf.png
There are a variety of scarves that your pokemon can wear; pink, red, yellow, blue, and green scarves will increase the beauty of your pokemon wearing one by 1% at the end of a thread. These scarves can be used a total of five times, after which they will tear and their effects vanish.

http://www.serebii.net/itemdex/sprites/luckyegg.png
The lucky egg can be used to help train your pokemon. A pokemon holding this item during a battle will recieve double EXP. This item can be traded between battles to speed the training process for multiple pokemon, but each egg will only give the bonus to the pokemon holding it at that time.

http://www.serebii.net/itemdex/sprites/amuletcoin.png http://www.serebii.net/itemdex/sprites/luckincense.png
The amulet coin and luck incense work by the same principle. If a pokemon holding one of these items participates in a trainer battle, their trainer will gain an extra 200 http://i2.ifrm.com/16430/149/emo/money.png in prize money. If battling against a wild pokemon, the trainer will receive 100 http://i2.ifrm.com/16430/149/emo/money.png. Each item can work its magic once per thread, but multiples can be used in the same thread.

http://www.serebii.net/itemdex/sprites/exp.share.png
The EXP share is another little handy tool for trainers. One pokemon will hold the EXP share, and will receive half of the EXP gained by battling pokemon in that thread. The EXP gained by the battler is not affected by this item. The EXP share cannot pick up on EXP gained through a lucky egg. This item can be traded around during a thread to speed the training process for multiple pokemon.

https://raw.githubusercontent.com/msikma/pokesprite/master/icons/other-item/honey.png
The sweet scent of honey will attract any nearby pokemon. By opening a jar of honey in a thread will result in two extra pokemon spawns. The level/type/traits of these extra spawns can be affected by other hold items or abilites. Honey is a one-use item.

http://www.serebii.net/itemdex/sprites/cleansetag.png http://www.serebii.net/itemdex/sprites/pureincense.png
The cleanse tag is imbued with a special energy that makes others nervous, while the scent of a pure incense causes the same reaction. Because of this, only strong pokemon will go near your party. Holding one of these items guarantees that all spawns will at minimum be at the same level as the pokemon holding one of these items.

https://github.com/msikma/pokesprite/raw/master/icons/key-item/old-rod.png https://github.com/msikma/pokesprite/raw/master/icons/key-item/good-rod.png https://github.com/msikma/pokesprite/raw/master/icons/key-item/super-rod.png
Idk yet man.
http://files.jcink.net/uploads/alakaiuniversity/Pink_Easter_Egg_2.png http://files.jcink.net/uploads/alakaiuniversity/Yellow_Easter_Egg.png http://files.jcink.net/uploads/alakaiuniversity/Green_Easter_Egg.png http://files.jcink.net/uploads/alakaiuniversity/Blue_Easter_Egg.png http://files.jcink.net/uploads/alakaiuniversity/Purple_Easter_Egg.png
These Easter eggs come in five colors: pink, yellow, green, blue, and purple. These items hide three prizes for those that can find and break them open.

http://files.jcink.net/uploads/alakaiuniversity/Pink_Egg_Paint.png http://files.jcink.net/uploads/alakaiuniversity/Yellow_Egg_Paint.png http://files.jcink.net/uploads/alakaiuniversity/Green_Egg_Paint.png http://files.jcink.net/uploads/alakaiuniversity/Blue_Egg_Paint.png http://files.jcink.net/uploads/alakaiuniversity/Purple_Egg_Paint.png
Egg paints come in five colors: pink, yellow, green, blue, and purple. These paints are made of non-toxic materials that are safe to use on pokemon eggs. When used, the paint will give a random amount of affection and beauty to the developing pokemon, between 2 and 6% for each stat. Each paint can has five charges.
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The Admins
 Posted: Jan 26 2018, 02:09 PM
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Pokeballs
There are a huge variety in pokeballs that trainers may use to capture wild pokemon. While all have a general capture rate, some special pokeballs work better in some conditions, leading to a higher capture rate if those conditions are met. On top of this, a pokemon that has been knocked out gives a 5% capture rate bonus, while pokemon with a status condition like poison, paralysis, or a burn, give a 10% capture bonus. These can stack with special pokeball capture rates.
http://www.serebii.net/itemdex/sprites/pokeball.png
The standard pokeball is frequently used by trainers, however it has a 50% capture success.

http://www.serebii.net/itemdex/sprites/greatball.png
The great ball is a slightly upgraded version of the pokeball, with a capture success of 60%.

http://www.serebii.net/itemdex/sprites/ultraball.png
The ultra ball is one of the best standard pokeballs available, and has a 70% capture success.

http://www.serebii.net/itemdex/sprites/masterball.png
You'll probably never see a master ball, but these pokeballs have a capture success of 100% no matter what.

http://www.serebii.net/itemdex/sprites/cherishball.png
The cherish ball is a special form of the pokeball, usually used to gift pokemon to another trainer. This pokeball has a 50% capture rate.

http://www.serebii.net/itemdex/sprites/diveball.png
The dive ball is used best against water-type pokemon. When used on a water-type, this pokeball has an 80% capture rate, but when used against any other type has a capture rate of 50%.

http://www.serebii.net/itemdex/sprites/dreamball.png
The dream ball is one of the best pokeballs on the market. When used on a sleeping pokemon, this pokeball has an 85% capture success rate. If the pokemon is not asleep, the ball has a 60% capture success.

http://www.serebii.net/itemdex/sprites/duskball.png
The dusk ball is best used in dark places - it can be used in caves or during the dusk/night hours for maximum effect. When used in a dark place, it has a capture success of 70%, but in brightly lit environments, has a capture rate of 40%.

http://www.serebii.net/itemdex/sprites/fastball.png
The fast ball is an interesting pokeball indeed. When used on a fast pokemon (with a base speed stat of 100+), it has a 75% capture rate, while slower pokemon only get a 50% success rate.

http://www.serebii.net/itemdex/sprites/friendball.png
The friend ball has a capture success of 50%. However, due to the comforting interior of the pokeball, it will give pokemon caught in this ball an affection bonus anywhere from 5% to 15%. The bonus depends on the context of capture.

http://www.serebii.net/itemdex/sprites/healball.png
A heal ball is like a little doctor for your pokemon. This pokeball has a capture success of 65%, and will fully heal a pokemon upon capture. Capturing a pokemon in this pokeball also makes it eligible to be used during that modded thread.

http://www.serebii.net/itemdex/sprites/heavyball.png
The heavy ball works better on heavier pokemon, as the name might suggest. For pokemon weighing under 150 pounds, this ball has a 40% capture rate. Pokemon between one hundred and two hundred pounds have a 60% capture rate. Those between two hundred and four hundred get a 70% capture rate. Any pokemon over four hundred pounds gets a capture bonus of 80%. Weights are rounded up for calculation purposes.

http://www.serebii.net/itemdex/sprites/levelball.png
The level ball is another context-dependent pokeball. If your pokemon's level is lower than the opponent, this ball has a 40% capture rate. If your level and the opponent's are equal, then it's 50%. If your level is higher than the opponent, this pokeball has a 65% capture rate.

http://www.serebii.net/itemdex/sprites/loveball.png
A love ball works best if the opponent's gender is opposite of your pokemon's, with a capture success of 70%. If your opponent and your pokemon have the same gender, the ball works at a 40% rate. Finally, if either pokemon is genderless, this pokeball has a 20% capture success.

http://www.serebii.net/itemdex/sprites/lureball.png
A lure ball is essential to any fisherman. Pokemon caught by a fisherman's line have a 70% capture rate. If they are a water-type but not caught by fishing, then the capture success is 60%. Otherwise, the pokeball has a 50% capture rate.

http://www.serebii.net/itemdex/sprites/luxuryball.png
The luxury ball has a capture success of 50%. However, due to the comforting interior of the pokeball, it will give pokemon caught in this ball an affection bonus anywhere from 5% to 30%. The bonus depends on the context of capture.

http://www.serebii.net/itemdex/sprites/moonball.png
The moon ball works best on a handful of pokemon. Pokemon that evolve or have an evolution using a moon stone give this ball an 80% capture success - so this works the same on a nidoran or a nidorino. Pokemon who don't evolve with a moon stone have a 50% capture success.

http://www.serebii.net/itemdex/sprites/nestball.png
The opposite of a level ball, the nest ball works better if your opponent has a lower level than you do. In this case, the nest ball has a 65% success rate. Otherwise, it's a solid 50%.

http://www.serebii.net/itemdex/sprites/netball.png
When used on a water- or bug-type pokemon, the net ball has a 75% capture rate. Otherwise it's a 40%.

http://www.serebii.net/itemdex/sprites/parkball.png
The park ball has a 55% capture rate, making just slightly better than a pokeball.

http://www.serebii.net/itemdex/sprites/premierball.png
The premier ball is a special form of the pokeball, usually used for promotional events. This pokeball has a 50% capture rate.

http://www.serebii.net/itemdex/sprites/quickball.png
This pokeball is for those with fast reflexes. The quick ball has a staggering 85% capture rate if used on the first turn of a battle. Otherwise, it has a 50% chance of catching a pokemon.

http://www.serebii.net/itemdex/sprites/repeatball.png
A repeat ball works best for capturing pokemon you already have registered to your pokedex. In this case, it has a 75% chance for success. Otherwise, it's 45%.

http://www.serebii.net/itemdex/sprites/safariball.png
The safari ball has a 55% capture rate, making just slightly better than a pokeball.

http://www.serebii.net/itemdex/sprites/sportball.png
The sport ball has a 55% capture rate, making just slightly better than a pokeball.

http://www.serebii.net/itemdex/sprites/timerball.png
A timer ball has a base success rate of 50%. However, for every turn that happens in a battle, the rate goes up by 5%. So if you threw this ball after four turns have taken place, it would have a 70% capture rate. The capture rate has a maximum of 90%.

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The Admins
 Posted: Jan 26 2018, 02:09 PM
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Sweet Treats
Berries can be found throughout Alola, and the university has its own special place for students to go harvest berries. Different berries have different effects on pokemon that you can look up through Bulbapedia. What's of interest is that berries can be used to make poffins!
http://i2.ifrm.com/16245/20/emo/spicypoff.png http://i2.ifrm.com/16245/20/emo/drypoff.png http://i2.ifrm.com/16245/20/emo/sourpoff.png http://i2.ifrm.com/16245/20/emo/bitterpoff.png http://i2.ifrm.com/16245/20/emo/sweetpoff.png

Poffins come in a selection of flavors: spicy, sour, dry, bitter, sweet, mild, and foul. Each pokemon nature has its preferred and disliked flavors. Mild flavor is the preferred flavor for Bashful, Docile, Hardy, and Serious pokemon. Foul poffins are preferred by Quirky pokemon. Feeding your pokemon a poffin it likes results in a 1% affection and 1% beauty bonus. Neutral flavors give the normal amount of affection and beauty. Disliked poffins will reduce the affection of your pokemon. Be careful with feeding your pokemon too many poffins, as they may become sick! It's recommended to never feed your pokemon more than two poffins in a thread to avoid potential bellyaches.

Poffins come in five categories: bad, average, good, great, and perfect. Bad poffins give 1% beauty, average poffins give 2%, good poffins give 3%, great poffins 4%, and perfect poffins give 7% beauty. Double flavor poffins will add an additional 3% beauty on top of the base beauty boost. This means good double flavored poffins will give 6% beauty and bad double flavored poffins will give 4% beauty.

These treats can be made my students as well, as the kitchenettes in their dorms are stocked with the necessary ingredients. Berries should be boiled down first, using a cup of water or milk for every two berries used. For the batter, students should use 1 cup of flour and 2 eggs for every four berries used. Bake at 350 for 15 minutes, and they should be done! Use a toothpick to check for consistency - they should come out clean if the center is poked. Students are free to add their own ingredients as well - such as jerky for a spice-loving houndour - be creative!

http://i63.tinypic.com/2njkebc.png http://i67.tinypic.com/2nknat5.png http://i65.tinypic.com/icqur4.png
Pokebeans are another tasty treat for your pokemon! These fruits grow on some of the smaller islands on Alola, and are loved by every pokemon. They come in three patterns: basic, patterned, and rainbow. Each bean type has its own effect on a pokemon that eats one.

A basic pokebean gives a pokemon 5% affection.

A patterned pokebean increases affection by 2% and beauty by 5%.

A rainbow pokebean may be the rarest, but gives your pokemon 5 EXP and 2% affection.

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The Admins
 Posted: May 8 2018, 02:51 PM
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Mulches & Berry Pots
https://github.com/msikma/pokesprite/raw/master/icons/key-item/berry-pots.png
Berry pots can only hold one berry at a time, and after the berries have been harvested can be reused. The school gives each student one berry pot, although more are available at the store. Up to five pots can be used in a single thread.

https://raw.githubusercontent.com/msikma/pokesprite/master/icons/mulch/growth.png https://raw.githubusercontent.com/msikma/pokesprite/master/icons/mulch/damp.png https://raw.githubusercontent.com/msikma/pokesprite/master/icons/mulch/gooey.png https://raw.githubusercontent.com/msikma/pokesprite/master/icons/mulch/stable.png
Growth: A mulch that is super rich in nutrients, it manages to doubles the sheer amount of berries yielded from a berry tree, making it 6-10 berries.

Damp: A mulch that retains moisture incredibly well, it effectively halves the time needed to grow a berry. So instead of 7 posts, you can make 4 and get the same outcome; 3-6 berries per berry planted.

Gooey: A mulch created primarily from composted fruits, it has a chance of mutating the berries harvested. Half of the berried yielded will be of a randomized type. [Note: the mutation is different every time, so even if you plan a specific berry, you may not get the same results the next time.]

Stable: A mulch that is an interesting blend of the combination of mulches already manufactured, it seems to dwarf the growing rate a smidge, making it a 5 day process overall, but it also yields a bit more berries than average: 5-8. Additionally, it has a 25% chance of morphing 2 of the berries yielded to a randomized type.

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